AI Insights · Timothy · September 2024
Top 5 Real-Time Strategy Apps Performance in Lithuania Q3 2024
Discover the performance trends of the top real-time strategy games in Lithuania during Q3 2024, with insights on downloads, revenue, and active users.
The third quarter of 2024 saw notable trends in the performance of the top real-time strategy games in Lithuania on a unified platform, according to data from Sensor Tower.
Clash Royale from Supercell started the quarter with a weekly revenue of around $1.6K, which declined steadily to $969 by late July. However, it rebounded in August, peaking at $1.8K, before stabilizing around $1.4K towards the end of September. Downloads fluctuated, beginning at 467 and ending at 489, with a notable increase in the first week of September. Weekly active users experienced an initial decline from 38K to 29.9K but surged to 42.5K by the quarter's end.
Infinite Galaxy, developed by Hong Kong Ke Mo Software Co., Limited, showed a varied revenue trend, starting at $691 and peaking at $1.05K in late July. Downloads were minimal, with only 217 at the quarter's start and a negligible count thereafter. Active users saw a decline from 126 to just 10 by mid-September.
Art of War: Legions by Fastone Games saw a significant revenue increase from $222 to $869 by late September. Downloads remained low, fluctuating slightly around 10-38. Active users showed a slight increase from 118 to 181 by the end of August, then fluctuated around 100-125.
TFT: Teamfight Tactics from Riot Games maintained a steady revenue flow, starting at $184 and peaking at $630 in early August. Downloads showed a gradual increase, beginning at 66 and reaching 111 by the end of September. Weekly active users remained relatively stable, hovering around 1.7K to 1.8K throughout the quarter.
We Are Warriors!, published by Lessmore UG, exhibited a stable revenue pattern, with a slight increase from $267 to $465 in mid-August, before settling around $300. Downloads started strong at 994, peaking at 1.39K in late July, before declining to 666 by the end of the quarter. Active users showed a slight increase from 8.7K to 9.1K by late September.
These insights reveal the diverse performance patterns of these popular strategy games in Lithuania, reflecting their varying levels of engagement and monetization strategies. For more detailed insights, visit Sensor Tower.